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Where is the Thieves Guild located in Oblivion?

Ah, the Thieves Guild—a place where sticky fingers meet stickier morals. But if you’re expecting a neon sign flashing “CRIME HERE” or a giant vault door guarded by a dude named “Knuckles,” prepare to be mildly disappointed. Unlike its Skyrim cousin (which practically sets up a gift shop in the Ratway), Oblivion’s Thieves Guild is… how do we put this? Comically elusive. You won’t find their HQ on TripAdvisor or Zillow. Instead, you’ll need to cozy up to the Gray Fox, a mysterious figure who treats his guild’s location like it’s his Wi-Fi password.

Step 1: Talk to a Beggar (Yes, Seriously)

To even think about finding the guild, you’ll need to schmooze with Cyrodiil’s most downtrodden entrepreneurs—beggars. Specifically, chat up any beggar in the Imperial City until they mutter something cryptic about the “Gray Fox.” This isn’t a wildlife documentary. It’s your ticket to a life of semi-glamorous larceny. Bonus: The guild’s first “meeting spot” is technically… nowhere. You’ll get instructions via magic whispering statue (because why use pigeons like normal criminals?).

Step 2: Follow the Trail of Mildly Suspicious Activity

Once initiated, the guild’s “locations” are less about places and more about vibes. Your main contacts include:

  • The Lucky Old Lady Statue in Bravil – because nothing says “criminal enterprise” like public art.
  • S’krivva, a lizard with a side hustle (located in the Imperial City’s Tiber Septim Hotel). She’s the guild’s “face,” assuming faces include scales and a disdain for pants.
  • Shadowy hideouts that look suspiciously like every other basement in Cyrodiil, just with more lockpicks and fewer cheese wheels.

In short, the Thieves Guild isn’t “located” so much as it’s vibing in the existential void between legality and chaos. Want a real address? Try picking a pocket and waiting for the universe to mock you. It’s faster.

How to find methredhel in Oblivion?

Ah, Methredhel—the grumpiest Dark Elf in Cyrodiil who somehow manages to be both essential and infuriatingly elusive. Finding her is like playing hide-and-seek with a ghost who moonlights as a professional avoidist. But fear not, intrepid adventurer! With a dash of patience and a sprinkle of absurdity, here’s how to track down this mercurial mer-who-doesn’t-even-like-water.

Step 1: Embrace Your Inner Stalker (Legally, Of Course)

First, head to Cheydinhal—the cozy town where everyone judges your life choices. Methredhel isn’t hiding in a Daedric realm or a cheese wheel (though that would explain a lot). Instead, she’s usually lurking near the Mages Guild or her house, which is cleverly disguised as a “normal building.” Pro tip: If you haven’t unlocked fast travel here yet, prepare for a scenic horseback ride filled with existential dread and wolves.

  • Time of day matters: She’s nocturnal, like a vampire with better PR. Visit after sunset.
  • Talk to everyone: Even the town drunk might accidentally say her name between burps.

Step 2: Follow the Trail of Mild Irritation

Methredhel is tangled in the Dark Brotherhood quest “The Assassinated Man”—a phrase that also describes your patience if you take wrong turns. To trigger her spawn, you’ll need to:

  • Join the Dark Brotherhood (obviously—casual murder opens doors!).
  • Get the quest from Arquen, your friendly neighborhood murder-enthusiast.
  • Check the Cheydinhal Bridge: Where all good crime scenes happen. If she’s not there, she’s probably sighing heavily in her house.

Step 3: When All Else Fails, Bribe the Universe

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Still no Methredhel? Time to resort to Oblivion logic. Save your game, then:

  • Punch a guard and reload. Sometimes the game just needs drama.
  • Drop 17 apples in front of her door. It’s a universal offering of “please exist.”
  • Whisper “Hermaeus Mora sends his regards” into the void. No guarantees, but it’s funny.

And there you have it! Methredhel: found, mildly annoyed, and ready to drag you deeper into Oblivion’s weirdest drama. Now go forth, and may your patience outlast her disappearing acts.

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Who is the head of the Thieves Guild in Oblivion?

Ah, the Thieves Guild—a fellowship of “entrepreneurs” who’ve mastered the art of “redistributing wealth” (read: swiping your sweetrolls when you’re not looking). But who’s the shadowy maestro orchestrating this symphony of sticky fingers? Drumroll, please… or, uh, a drumroll stolen from a nearby bard. Meet The Gray Fox, a legendary figure so mysterious, he makes your uncle’s “business trip” to Elsweyr look downright mundane.

The Gray Fox: More Anonymous Than a Potato in a Root Vegetable Lineup

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Here’s the twist: nobody knows who The Gray Fox really is. Not even him. Thanks to a cursed artifact known as the Cowl of Nocturnal, his identity is wiped from memory faster than a skooma-induced blackout. He could be anyone—your local baker, the town guard who “accidentally” looks the other way, or that guy who keeps insisting “I swear, that fork was mine!” Classic Fox moves.

  • Aliases include: “Sir Not-Appearing-In-This-Lorebook,” “The Invisible Man (Who Actually Wants Your Coin Purse),” and “Oh Sweet Talos, Where’d My Pants Go?!”
  • Leadership style: Equal parts enigmatic whispers and leaving cryptic notes that say, “Steal the thing. You’ll know the thing when you see the thing.”

By the way, Corvus Umbranox—former Count of Anvil—is technically the name under the cowl, but good luck remembering that. The curse ensures that even if you meet him, you’ll forget faster than you can say, “Wait, why is my pocket full of lockpicks?” Think of him as Tamriel’s answer to a phantom roommate who “borrows” your spoons and leaves existential dread in their place. Long live the Fox (and keep a close eye on your silverware).

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