Zenless Zone Zero Gameplay: A Deep Dive into Its Most Glaring Flaws and Shortcomings
When “Zen” Meets “Why Is My Character Stuck in a Wall?”
Letâs start with the elephant in the post-apocalyptic cyber-dojo: the combat system thinks “fluidity” is a type of herbal tea. Sure, pulling off flashy combos *looks* coolâuntil your character decides to interpret your button mashing as a suggestion to hug a lamppost mid-air. The dodge mechanic? More like a *âguess which frame the game will acknowledge your existenceâ* mini-game. And donât get us started on the enemies who clearly missed the memo that this is a *dystopian action RPG*, not a synchronized swimming audition.
The Camera: A Free-Spirited Wanderer (With a Vengeance)
The camera isnât just badâitâs actively malicious. Imagine a caffeinated squirrel holding a GoPro, and youâre halfway to understanding the chaos. During boss fights, itâll either:
- Zoom in on your characterâs left nostril
- Pan away to admire a dumpster across the map
- Vibrate like itâs trying to escape the game itself
By the time it settles, youâll have been KOâd by a trash mob named âSteveâ who sells insurance in his spare time.
Progression: Grind, Cry, Repeat
The upgrade system is what happens when you let a philosophy major design an Excel spreadsheet. Need to level up? Farm 17,000 âCyber-Tofuâ drops from enemies who spawn once every lunar eclipse. Want to unlock a skill? Complete a quest chain that involves:
- Collecting 10 identical cats (theyâre clones, probably)
- Defeating a boss by throwing rubber ducks at it
- Meditating until the game remembers you exist
Itâs less âprogressionâ and more âexistential crisis with a side of confetti.â
Dialogue Choices: Illusion of Free Will (Now With More Mime)
The dialogue system boasts âmeaningful choices,â but letâs be realâyour options are:
- Nod stoically
- Nod sarcastically
- Nod while secretly questioning your life decisions
Every conversation feels like youâre trapped in a avant-garde mime performance where the only escape is accepting that âzenâ is code for âwe ran out of voice acting budget.â
Why Zenless Zone Zero’s Gameplay Loop Feels Stale: Repetitive Combat and Lack of Innovation Exposed
Combat: Where “Mash Button” is the Only Skill Tree
Letâs talk about Zenless Zone Zeroâs combat, which somehow makes smacking interdimensional raccoons with a neon bat feel like folding laundry. Sure, the flashy animations dazzle at firstâuntil you realize every encounter boils down to:
- Button-mash until enemy health bar evaporates
- Repeat for 10,000 hours (or until your thumb stages a mutiny)
- Pretend the âcombo systemâ isnât just three moves in a trench coat
Itâs like the devs watched a hamster wheel and thought, âYes. This is gameplay.â
Innovation? Never Heard of Her
While other games are out here inventing rogue-lite baking simulators or letting players romance sentient toasters, ZZZ plays it safer than a VPN at a WiFi-enabled library. The âinnovationsâ include:
- A gacha system thatâs 90% existential dread, 10% dopamine
- Level designs copy-pasted with the enthusiasm of a kid tracing their homework
- Enemy variety thatâs just âBig Guy,â âBigger Guy,â and âGuy Who Glowsâ
Itâs less âbold new visionâ and more âleftovers from 2018 reheated in a fancy microwâer, âquantum oven.ââ
The Loop: Groundhog Day, But With More Rabbits
The gameplay loop hits a rhythm so predictable, youâll start wondering if your characterâs Vitality meter is just a metaphor for your will to live. Daily missions? More like:
- Help Sad NPC #42 find their missing socks (again)
- Farm resources in a dungeon thatâs 95% gray corridors (now with 2% more gray!)
- Battle a boss whoâs just chewing gum you fought earlier, but with a hat
At this rate, even the NPCs are side-eyeing you like, â*sigh* Back so soon? Weâre out of socks.â